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Comics

Comic cover of the second issue of the secodn volume of IDW's Space Ghost. It shows our hero standing over a clawed adversary, victorious but looking pissed.
Space Ghost, from a character design standpoint, is in the canon of simple, imposing figures, along with Batman and Moon Knight.

Possibly the crown jewel of my enjoyment of these throw-back reimaginings is Space Ghost, possibly because it had the greatest mountain to climb, as far as resetting audience's expectations for the character. But this title is done with such a sharp understanding of what it should be. I'm continuoually impressed with the tonal balance they achieve. It isn't ironic OR embarassed at how earnest it is. It isn't breaking the fourth wall nor is it grimdark.

It's a genuine attempt at answering the question of what a modern comic should be, if it's about a scifi super hero in a strange, space-faring world full of wonders and horrors. It never strays very far from the imagery of the old show, but it also never plays that imagery as an easter egg.

It's not telling a particularly complex story, holding like it does to the serial adventure format, but it does continue to have stakes, both for the lives of the characters and their emotions. And the world is an interesting one that keeps me coming back each issue. It brings the coziness of a 50's scifi premise AND the joys of a colorful adventure.

A wide comic book panel establishing the setting of a futristic city. There's a giant holographic sillouhuette of a woman, a hover taxi, and unusually shaped skyscrapers, covered in vents and seedy advertisements.
I love when a comic panel evokes cinematic language, and suggests a camera move. We pan across this busy scene and now know just what to expect from this place.

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